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Working with Callbacks (Draft)


This chapter, in draft form, brings information regarding callbacks into one place. It introduces the concepts and mechanisms with which you work, and explains some basic techniques for programming your GUI's behavior. It is not yet complete, but you may find it useful, even in its current state, particularly if you are new to creating GUIs.
This chapter contains some new information, but also duplicates information that can be found in various places throughout the rest of the book. In cases where information has not yet been included in the new chapter, links take you to the main part of the book.
Introduction to GUI Callbacks
Defines callback and lists available callbacks.
GUI Files
Describes files needed for GUIDE-generated GUIs and suggests how you can organize your files as you create your GUI programmatically.
Associating Callbacks with Components
Explains how you use component properties to associate callbacks with components.
Component and Figure Callbacks
Describes callback syntax and arguments. For GUIDE users, explains how to add callbacks and change callback names.
Initialization Callbacks in GUIDE
Describes callbacks you can use to initialize your GUI and write output to the command line.
Managing Application-Defined Data
Describes the mechanisms for managing application-defined data. Discusses how you use each of these mechanisms for sharing data among a GUI's callbacks.
Properties That Control Component Behavior
Reviews properties that you can use to control a GUI's behavior.
Examples of Callbacks for GUI Components
Brief code examples for the most commonly used components.


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