Graphics |
Overview
Set DoubleBuffer
to on
when you are animating lines rendered in painters
with EraseMode
set to normal
.
More Details
Double buffering is the process of drawing into an offscreen pixel buffer and then blitting the buffer contents to the screen once the drawing is complete (instead of drawing directly to the screen, where the process of drawing is visible as it progresses). Double buffering generally produces flash-free rendering for simple animations (such as those involving lines, as opposed to objects containing large numbers of polygons).
The figure DoubleBuffer
property accepts the values on
and off
, with off
being the default. You can select double buffering only when the figure Renderer
property is set to painters
. Zbuffer
always uses double buffering and ignores this property. OpenGL
does not use double buffering.
Use double buffering with the animated object's EraseMode
property set to normal
.
Backing Store | Selecting a Renderer |
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