Edge - Specify method for lighting patch edges. (EdgeLighting)
No shading (none) - Lights do not affect the edges of the patch.
Faceted (flat) - The lighting effect is uniform across each face edge.
Rounded (gouraud) - Linear interpolation of edge lighting calculated at vertices.
Smoother rounded (phong) - Interpolate vertex normals across face edge. Produces smoothest results and uses Zbuffer renderer.
Material - Change the reflectance characteristics of the patch.
Shiny - High specular reflectance relative the diffuse and ambient light. Color of the specular light depends only on the color of the light source.
Dull - Patch reflects more diffuse light, has no specular highlights, and the color of the reflected light depends only on the light source.
Metal - Patch has a very high specular reflectance, very low ambient and diffuse reflectance. The color of the reflected light depends on both the color of the light source and the color of the patch.
Default - Sets the ambient, diffuse, and specular components of the reflected light to the default values.
Custom material... - Set individual values for lighting properties. See Properties that Affect Lighting for a description of lighting properties.