Texture mapping is a technique for mapping a 2-D image onto a 3-D surface by transforming color data so that it conforms to the surface plot. It allows you to apply a "texture," such as bumps or wood grain, to a surface without performing the geometric modeling necessary to create a surface with these features. The color data can also be any image, such as a scanned photograph.
Texture mapping allows the dimensions of the color data array to be different from the data defining the surface plot. You can apply an image of arbitrary size to any surface. MATLAB interpolates texture color data so that it is mapped to the entire surface.
Example -- Texture Mapping a Surface
This example creates a spherical surface using the
sphere function and texture maps it with an image of the earth taken from space. Because the earth image is a view of earth from one side, this example maps the image to only one side of the sphere, padding the image data with 1's. In this case, the image data is a 257-by-250 matrix, so it is padded equally on each side with two 257-by-125 matrices of 1's by concatenating the three matrices.
To use texture mapping, set the
texturemap and assign the image to the surface's
|Truecolor Surfaces||Defining the View|
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