3-D Visualization |
Viewing Overview |
Overview of topics covered in this chapter |
Setting the Viewpoint with Azimuth and Elevation |
Using the simple azimuth and elevation view model to define the viewpoint, including definition and examples |
Defining Scenes with Camera Graphics |
Using the camera view model to control 3-D scenes (illustration defines terms) |
View Control with the Camera Toolbar |
Camera tools for manipulating 3-D scenes |
Camera Graphics Functions |
Functions that control the camera view model |
Example -- Dollying the Camera |
Example showing how to reposition a scene when the user clicks over an image |
Example -- Moving the Camera Through a Scene |
Example showing how to move a camera through a scene along a path traced by a stream line and showing how to move a light source with the camera |
Low-Level Camera Properties |
Description of the graphic object properties that control the camera |
View Projection Types |
Orthographic and perspective project types compared and illustrated and the interaction between camera properties and projection type |
Understanding Axes Aspect Ratio |
How MATLAB determines the axes aspect ratio for graphs and how you can specify aspect ratio |
Axes Aspect Ratio Properties |
Axes properties that control the aspect ratio and how to set them to achieve particular results |
Texture Mapping | Viewing Overview |
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