MATLAB Function Reference |
You can set and query graphics object properties in two ways:
set
and get
commands enable you to set and query the values of properties.
To change the default values of properties, see Setting Default Property Values.
See Core Objects for general information about this type of object.
Patch Property Descriptions
This section lists property names along with the type of values each accepts. Curly braces { } enclose default values.
AlphaDataMapping
none
|
{scaled} | direct
Transparency mapping method. This property determines how MATLAB interprets indexed alpha data. This property can be any of the following:
none
-- The transparency values of FaceVertexAlphaData
are between 0 and 1 or are clamped to this range.
scaled
-- Transform the FaceVertexAlphaData
to span the portion of the alphamap indicated by the axes ALim
property, linearly mapping data values to alpha values. (scaled
is the default)
direct
-- Use the FaceVertexAlphaData
as indices directly into the alphamap. When not scaled, the data are usually integer values ranging from 1
to length(alphamap)
. MATLAB maps values less than 1
to the first alpha value in the alphamap, and values greater than length(alphamap)
to the last alpha value in the alphamap. Values with a decimal portion are fixed to the nearest lower integer. If FaceVertexAlphaData
is an array of uint8
integers, then the indexing begins at 0
(i.e., MATLAB maps a value of 0
to the first alpha value in the alphamap).
AmbientStrength
scalar >= 0 and <= 1
Strength of ambient light. This property sets the strength of the ambient light, which is a nondirectional light source that illuminates the entire scene. You must have at least one visible light object in the axes for the ambient light to be visible. The axes AmbientColor
property sets the color of the ambient light, which is therefore the same on all objects in the axes.
You can also set the strength of the diffuse and specular contribution of light objects. See the DiffuseStrength
and SpecularStrength
properties.
BackFaceLighting
unlit | lit | {reverselit}
Face lighting control. This property determines how faces are lit when their vertex normals point away from the camera:
unlit
-- Face is not lit.
lit
-- Face is lit in normal way.
reverselit
-- Face is lit as if the vertex pointed towards the camera.
This property is useful for discriminating between the internal and external surfaces of an object. See the Using MATLAB Graphics manual for an example.
BeingDeleted
on | {off}
Read Only
This object is being deleted. The BeingDeleted
property provides a mechanism that you can use to determine if objects are in the process of being deleted. MATLAB sets the BeingDeleted
property to on
when the object's delete function callback is called (see the DeleteFcn
property) It remains set to on
while the delete function executes, after which the object no longer exists.
For example, an object's delete function might call other functions that act on a number of different objects. These functions may not need to perform actions on objects that are going to be deleted, and therefore, can check the object's BeingDeleted
property before acting.
BusyAction
cancel | {queue}
Callback routine interruption. The BusyAction
property enables you to control how MATLAB handles events that potentially interrupt executing callback routines. If there is a callback routine executing, callback routines invoked subsequently always attempt to interrupt it. If the Interruptible
property of the object whose callback is executing is set to on
(the default), then interruption occurs at the next point where the event queue is processed. If the Interruptible
property is off
, the BusyAction
property (of the object owning the executing callback) determines how MATLAB handles the event. The choices are
cancel
-- Discard the event that attempted to execute a second callback routine.
queue
-- Queue the event that attempted to execute a second callback routine until the current callback finishes.
ButtonDownFcn
string or function handle
Button press callback routine. A callback routine that executes whenever you press a mouse button while the pointer is over the patch object.
See the figure's SelectionType
property to determine if modifier keys were also pressed.
Set this property to a function handle that references the callback. You can also use a string that is a valid MATLAB expression or the name of an M-file. The expressions execute in the MATLAB workspace.
See Function Handle Callbacks for information on how to use function handles to define the callback function.
CData
scalar, vector, or matrix
Patch colors. This property specifies the color of the patch. You can specify color for each vertex, each face, or a single color for the entire patch. The way MATLAB interprets CData
depends on the type of data supplied. The data can be numeric values that are scaled to map linearly into the current colormap, integer values that are used directly as indices into the current colormap, or arrays of RGB values. RGB values are not mapped into the current colormap, but interpreted as the colors defined. On true color systems, MATLAB uses the actual colors defined by the RGB triples.
The following two diagrams illustrate the dimensions of CData
with respect to the coordinate data arrays, XData
, YData
, and ZData
. The first diagram illustrates the use of indexed color.
The second diagram illustrates the use of true color. True color requires m-by-n-by-3 arrays to define red, green, and blue components for each color.
Note that if CData
contains NaN
s, MATLAB does not color the faces.
See also the Faces
, Vertices
, and FaceVertexCData
properties for an alternative method of patch definition.
CDataMapping
{scaled} | direct
Direct or scaled color mapping. This property determines how MATLAB interprets indexed color data used to color the patch. (If you use true color specification for CData
or FaceVertexCData
, this property has no effect.)
scaled
-- Transform the color data to span the portion of the colormap indicated by the axes CLim
property, linearly mapping data values to colors. See the caxis
command for more information on this mapping.
direct
-- Use the color data as indices directly into the colormap. When not scaled, the data are usually integer values ranging from 1 to length(colormap)
. MATLAB maps values less than 1 to the first color in the colormap, and values greater than length(colormap)
to the last color in the colormap. Values with a decimal portion are fixed to the nearest lower integer.
Children
matrix of handles
Always the empty matrix; patch objects have no children.
Clipping
{on} | off
Clipping to axes rectangle. When Clipping
is on
, MATLAB does not display any portion of the patch outside the axes rectangle.
CreateFcn
string or function handle
Callback routine executed during object creation. This property defines a callback routine that executes when MATLAB creates a patch object. You must define this property as a default value for patches or in a call to the patch
function that creates a new object.
For example, the following statement creates a patch (assuming x
, y
, z
, and c
are defined), and executes the function referenced by the function handle @myCreateFcn
.
MATLAB executes the create function after setting all properties for the patch created. Setting this property on an existing patch object has no effect.
The handle of the object whose CreateFcn
is being executed is accessible only through the root CallbackObject
property, which you can query using gcbo
.
See Function Handle Callbacks for information on how to use function handles to define the callback function.
DeleteFcn
string or function handle
Delete patch callback routine. A callback routine that executes when you delete the patch object (e.g., when you issue a delete
command or clear the axes (cla
) or figure (clf
) containing the patch). MATLAB executes the routine before deleting the object's properties so these values are available to the callback routine.
The handle of the object whose DeleteFcn
is being executed is accessible only through the root CallbackObject
property, which you can query using gcbo
.
See Function Handle Callbacks for information on how to use function handles to define the callback function.
DiffuseStrength
scalar >= 0 and <= 1
Intensity of diffuse light. This property sets the intensity of the diffuse component of the light falling on the patch. Diffuse light comes from light objects in the axes.
You can also set the intensity of the ambient and specular components of the light on the patch object. See the AmbientStrength
and SpecularStrength
properties.
EdgeAlpha
{
scalar = 1} | flat | interp
Transparency of the edges of patch faces. This property can be any of the following:
0
and 1
that controls the transparency of all the edges of the object. 1
(the default) means fully opaque and 0
means completely transparent.
flat
-- The alpha data (FaceVertexAlphaData
) of each vertex controls the transparency of the edge that follows it.
interp
-- Linear interpolation of the alpha data (FaceVertexAlphaData
) at each vertex determines the transparency of the edge.
Note that you cannot specify flat
or interp
EdgeAlpha
without first setting FaceVertexAlphaData
to a matrix containing one alpha value per face (flat
) or one alpha value per vertex (interp
).
EdgeColor
{ColorSpec} | none | flat | interp
Color of the patch edge. This property determines how MATLAB colors the edges of the individual faces that make up the patch.
ColorSpec
-- A three-element RGB vector or one of the MATLAB predefined names, specifying a single color for edges. The default edge color is black. See ColorSpec
for more information on specifying color.
none
-- Edges are not drawn.
flat
-- The color of each vertex controls the color of the edge that follows it. This means flat
edge coloring is dependent on the order in which you specify the vertices:
interp
-- Linear interpolation of the CData
or FaceVertexCData
values at the vertices determines the edge color.
EdgeLighting
{none} | flat | gouraud | phong
Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of light objects on patch edges. Choices are
none
-- Lights do not affect the edges of this object.
flat
-- The effect of light objects is uniform across each edge of the patch.
gouraud
-- The effect of light objects is calculated at the vertices and then linearly interpolated across the edge lines.
phong
-- The effect of light objects is determined by interpolating the vertex normals across each edge line and calculating the reflectance at each pixel. Phong lighting generally produces better results than Gouraud lighting, but takes longer to render.
EraseMode
{normal} | none | xor | background
Erase mode. This property controls the technique MATLAB uses to draw and erase patch objects. Alternative erase modes are useful in creating animated sequences, where control of the way individual objects redraw is necessary to improve performance and obtain the desired effect.
normal
-- Redraw the affected region of the display, performing the three-dimensional analysis necessary to ensure that all objects are rendered correctly. This mode produces the most accurate picture, but is the slowest. The other modes are faster, but do not perform a complete redraw and are therefore less accurate.
none
-- Do not erase the patch when it is moved or destroyed. While the object is still visible on the screen after erasing with EraseMode
none
, you cannot print it because MATLAB stores no information about its former location.
xor
-- Draw and erase the patch by performing an exclusive OR (XOR) with each pixel index of the screen behind it. Erasing the patch does not damage the color of the objects behind it. However, patch color depends on the color of the screen behind it and is correctly colored only when over the axes background Color
, or the figure background Color
if the axes Color
is set to none
.
background
-- Erase the patch by drawing it in the axes background Color
, or the figure background Color
if the axes Color
is set to none
. This damages objects that are behind the erased patch, but the patch is always properly colored.
MATLAB always prints figures as if the EraseMode
of all objects is normal
. This means graphics objects created with EraseMode
set to none
, xor
, or background
can look different on screen than on paper. On screen, MATLAB may mathematically combine layers of colors (e.g., perform an XOR of a pixel color with that of the pixel behind it) and ignore three-dimensional sorting to obtain greater rendering speed. However, these techniques are not applied to the printed output.
You can use the MATLAB getframe
command or other screen capture application to create an image of a figure containing nonnormal mode objects.
FaceAlpha
{scalar = 1} | flat | interp
Transparency of the patch face. This property can be any of the following:
0
and 1
that controls the transparency of all the faces of the object. 1
(the default) means fully opaque and 0
means completely transparent (invisible).
flat
-- The values of the alpha data (FaceVertexAlphaData
) determine the transparency for each face. The alpha data at the first vertex determines the transparency of the entire face.
interp
-- Bilinear interpolation of the alpha data (FaceVertexAlphaData
) at each vertex determines the transparency of each face.
Note that you cannot specify flat
or interp
FaceAlpha
without first setting FaceVertexAlphaData
to a matrix containing one alpha value per face (flat
) or one alpha value per vertex (interp
).
FaceColor
{
ColorSpec
} | none | flat | interp
Color of the patch face. This property can be any of the following:
ColorSpec
-- A three-element RGB vector or one of the MATLAB predefined names, specifying a single color for faces. See ColorSpec
for more information on specifying color.
none
-- Do not draw faces. Note that edges are drawn independently of faces.
flat
-- The CData
or FaceVertexCData
property must contain one value per face and determines the color for each face in the patch. The color data at the first vertex determines the color of the entire face.
interp
-- Bilinear interpolation of the color at each vertex determines the coloring of each face.The CData
or FaceVertexCData
property must contain one value per vertex.
FaceLighting
{none} | flat | gouraud | phong
Algorithm used for lighting calculations. This property selects the algorithm used to calculate the effect of light objects on patch faces. Choices are
none
-- Lights do not affect the faces of this object.
flat
-- The effect of light objects is uniform across the faces of the patch. Select this choice to view faceted objects.
gouraud
-- The effect of light objects is calculated at the vertices and then linearly interpolated across the faces. Select this choice to view curved surfaces.
phong
-- The effect of light objects is determined by interpolating the vertex normals across each face and calculating the reflectance at each pixel. Select this choice to view curved surfaces. Phong lighting generally produces better results than Gouraud lighting, but takes longer to render.
Faces
m-by-n matrix
Vertex connection defining each face. This property is the connection matrix specifying which vertices in the Vertices
property are connected. The Faces
matrix defines m faces with up to n vertices each. Each row designates the connections for a single face, and the number of elements in that row that are not NaN
defines the number of vertices for that face.
The Faces
and Vertices
properties provide an alternative way to specify a patch that can be more efficient than using x, y, and z coordinates in most cases. For example, consider the following patch. It is composed of eight triangular faces defined by nine vertices.
The corresponding Faces
and Vertices
properties are shown to the right of the patch. Note how some faces share vertices with other faces. For example, the fifth vertex (V5) is used six times, once each by faces one, two, and three and six, seven, and eight. Without sharing vertices, this same patch requires 24 vertex definitions.
FaceVertexAlphaData
m-by-1 matrix
Face and vertex transparency data. The FaceVertexAlphaData
property specifies the transparency of patches that have been defined by the Faces
and Vertices
properties. The interpretation of the values specified for FaceVertexAlphaData
depends on the dimensions of the data.
FaceVertexAlphaData
can be one of the following:
FaceAlpha
property must be set to flat
.
Faces
property), which specifies one transparency value per face. The FaceAlpha
property must be set to flat
.
Vertices
property), which specifies one transparency value per vertex. The FaceAlpha
property must be set to interp
.
The AlphaDataMapping
property determines how MATLAB interprets the FaceVertexAlphaData
property values.
FaceVertexCData
matrix
Face and vertex colors. The FaceVertexCData
property specifies the color of patches defined by the Faces
and Vertices
properties. You must also set the values of the FaceColor
, EdgeColor
, MarkerFaceColor
, or MarkerEdgeColor
are set appropriately. The interpretation of the values specified for FaceVertexCData
depends on the dimensions of the data.
For indexed colors, FaceVertexCData
can be
Faces
property, which specifies one color per face
Vertices
property, which specifies one color per vertex
For true colors, FaceVertexCData
can be
Faces
property, which specifies one color per face
Vertices
property, which specifies one color per vertex
The following diagram illustrates the various forms of the FaceVertexCData
property for a patch having eight faces and nine vertices. The CDataMapping
property determines how MATLAB interprets the FaceVertexCData
property when you specify indexed colors
HandleVisibility
{on} | callback | off
Control access to object's handle by command-line users and GUIs. This property determines when an object's handle is visible in its parent's list of children. HandleVisibility
is useful for preventing command-line users from accidentally drawing into or deleting a figure that contains only user interface devices (such as a dialog box).
Handles are always visible when HandleVisibility
is on
.
Setting HandleVisibility
to callback
causes handles to be visible from within callback routines or functions invoked by callback routines, but not from within functions invoked from the command line. This provides a means to protect GUIs from command-line users, while allowing callback routines to have complete access to object handles.
Setting HandleVisibility
to off
makes handles invisible at all times. This may be necessary when a callback routine invokes a function that might potentially damage the GUI (such as evaluating a user-typed string), and so temporarily hides its own handles during the execution of that function.
When a handle is not visible in its parent's list of children, it cannot be returned by functions that obtain handles by searching the object hierarchy or querying handle properties. This includes get
, findobj
, gca
, gcf
, gco
, newplot
, cla
, clf
, and close
.
When a handle's visibility is restricted using callback
or off
, the object's handle does not appear in its parent's Children
property, figures do not appear in the root's CurrentFigure
property, objects do not appear in the root's CallbackObject
property or in the figure's CurrentObject
property, and axes do not appear in their parent's CurrentAxes
property.
You can set the root ShowHiddenHandles
property to on
to make all handles visible regardless of their HandleVisibility
settings (this does not affect the values of the HandleVisibility
properties).
Handles that are hidden are still valid. If you know an object's handle, you can set
and get
its properties, and pass it to any function that operates on handles.
HitTest
{on} | off
Selectable by mouse click. HitTest
determines if the patch can become the current object (as returned by the gco
command and the figure CurrentObject
property) as a result of a mouse click on the patch. If HitTest
is off
, clicking the patch selects the object below it (which may be the axes containing it).
Interruptible
{on} | off
Callback routine interruption mode. The Interruptible
property controls whether a patch callback routine can be interrupted by subsequently invoked callback routines. Only callback routines defined for the ButtonDownFcn
are affected by the Interruptible
property. MATLAB checks for events that can interrupt a callback routine only when it encounters a drawnow
, figure
, getframe
, or pause
command in the routine. See the BusyAction
property for related information.
LineStyle
{
-} |
-- | : |
-. | none
Edge linestyle. This property specifies the line style of the patch edges. The following table lists the available line styles.
Symbol |
Line Style |
- |
Solid line (default) |
-- |
Dashed line |
: |
Dotted line |
-. |
Dash-dot line |
none |
No line |
You can use LineStyle
none
when you want to place a marker at each point but do not want the points connected with a line (see the Marker
property).
LineWidth
scalar
Edge line width. The width, in points, of the patch edges (1 point = 1/72 inch). The default LineWidth
is 0.5 points.
Marker
character (see table)
Marker symbol. The Marker
property specifies marks that locate vertices. You can set values for the Marker
property independently from the LineStyle
property. The following tables lists the available markers.
MarkerEdgeColor
ColorSpec
| none | {auto} | flat
Marker edge color. The color of the marker or the edge color for filled markers (circle, square, diamond, pentagram, hexagram, and the four triangles).
ColorSpec
-- Defines the color to use.
none
-- Specifies no color, which makes nonfilled markers invisible.
auto
-- Sets MarkerEdgeColor
to the same color as the EdgeColor
property.
MarkerFaceColor
ColorSpec
| {none} | auto | flat
Marker face color. The fill color for markers that are closed shapes (circle, square, diamond, pentagram, hexagram, and the four triangles).
ColorSpec
-- Defines the color to use.
none
-- Makes the interior of the marker transparent, allowing the background to show through.
auto
-- Sets the fill color to the axes color, or the figure color, if the axes Color
property is set to none
.
MarkerSize
size in points
Marker size. A scalar specifying the size of the marker, in points. The default value for MarkerSize
is 6 points (1 point = 1/72 inch). Note that MATLAB draws the point
marker at 1/3 of the specified size.
NormalMode
{auto} | manual
MATLAB generated or user-specified normal vectors. When this property is auto
, MATLAB calculates vertex normals based on the coordinate data. If you specify your own vertex normals, MATLAB sets this property to manual and does not generate its own data. See also the VertexNormals
property.
Parent
handle of axes, hggroup, or hgtransform
Parent of patch object. This property contains the handle of the patch object's parent. The parent of a patch object is the axes, hggroup, or hgtransform object that contains it.
See Objects That Can Contain Other Objects for more information on parenting graphics objects.
Selected
on | {off}
Is object selected? When this property is on
, MATLAB displays selection handles or a dashed box (depending on the number of faces) if the SelectionHighlight
property is also on
. You can, for example, define the ButtonDownFcn
to set this property, allowing users to select the object with the mouse.
SelectionHighlight
{on} | off
Objects are highlighted when selected. When the Selected
property is on
, MATLAB indicates the selected state by
When SelectionHighlight
is off
, MATLAB does not draw the handles.
SpecularColorReflectance
scalar in the range 0 to 1
Color of specularly reflected light. When this property is 0, the color of the specularly reflected light depends on both the color of the object from which it reflects and the color of the light source. When set to 1, the color of the specularly reflected light depends only on the color of the light source (i.e., the light object Color
property). The proportions vary linearly for values in between.
SpecularExponent
scalar >= 1
Harshness of specular reflection. This property controls the size of the specular spot. Most materials have exponents in the range of 5 to 20.
SpecularStrength
scalar >= 0 and <= 1
Intensity of specular light. This property sets the intensity of the specular component of the light falling on the patch. Specular light comes from light objects in the axes.
You can also set the intensity of the ambient and diffuse components of the light on the patch object. See the AmbientStrength
and DiffuseStrength
properties.
Tag
string
User-specified object label. The Tag
property provides a means to identify graphics objects with a user-specified label. This is particularly useful when you are constructing interactive graphics programs that would otherwise need to define object handles as global variables or pass them as arguments between callback routines.
For example, suppose you use patch objects to create borders for a group of uicontrol objects and want to change the color of the borders in a uicontrol's callback routine. You can specify a Tag
with the patch definition
Then use findobj
in the uicontrol's callback routine to obtain the handle of the patch and set its FaceColor
property.
Type
string (read only)
Class of the graphics object. For patch objects, Type
is always the string 'patch'
.
UIContextMenu
handle of a uicontextmenu object
Associate a context menu with the patch. Assign this property the handle of a uicontextmenu object created in the same figure as the patch. Use the uicontextmenu
function to create the context menu. MATLAB displays the context menu whenever you right-click over the patch.
UserData
matrix
User-specified data. Any matrix you want to associate with the patch object. MATLAB does not use this data, but you can access it using set
and get
.
VertexNormals
matrix
Surface normal vectors. This property contains the vertex normals for the patch. MATLAB generates this data to perform lighting calculations. You can supply your own vertex normal data, even if it does not match the coordinate data. This can be useful to produce interesting lighting effects.
Vertices
matrix
Vertex coordinates. A matrix containing the x-, y-, z-coordinates for each vertex. See the Faces
property for more information.
Visible
{on} | off
Patch object visibility. By default, all patches are visible. When set to off
, the patch is not visible, but still exists, and you can query and set its properties.
XData
vector or matrix
X-coordinates. The x-coordinates of the patch vertices. If XData
is a matrix, each column represents the x-coordinates of a single face of the patch. In this case, XData
, YData
, and ZData
must have the same dimensions.
YData
vector or matrix
Y-coordinates. The y-coordinates of the patch vertices. If YData
is a matrix, each column represents the y-coordinates of a single face of the patch. In this case, XData
, YData
, and ZData
must have the same dimensions.
ZData
vector or matrix
Z-coordinates. The z-coordinates of the patch vertices. If ZData
is a matrix, each column represents the z-coordinates of a single face of the patch. In this case, XData
, YData
, and ZData
must have the same dimensions.
See Also
patch | path |
© 1994-2005 The MathWorks, Inc.